Build Game Box partners with
GDevelop to support digital gaming
Build Game Box has formed a digital partnership with GDevelop to provide a platform for game making and publishing that is easy for novices as well as experts!
GDevelop is a free low code game design environment that requires no download and can publish to mobile. Check out our monthly tutorial videos and demos as well as sample code and step-by-step instructions.
Each month we explore mechanics in desktop and digital mode to offer
360 exposure to game design.
OUR VALUES
Playful learning: lead with creative and ease into programming, use tabletop games to bridge into digital
Promote growth mindset: engage kids through challenges, obstacles, effort, and opportunities for success
Low floors/wide walls: provide low barrier to entry and multiple pathways into game design
Scaffolding not recipes: enable exploration without rigid success criteria
Creative: encourage breadth of ideas and inspiration
Hands on: take action, create concepts now and iterate
Play nice: assume best intent to create a playful environment
MEET OUR TEAM
We're friends who met at Carnegie Mellon through a shared love of games and electronic music. We began our careers building award winning digital games and physical toys for global game giants like Leapfrog, Zynga and Games for Change.
Along the way, we taught game design to youth of all ages and crafted a unique approach to game design that starts with physical tabletop items.
We build games with our students...
We build games with our friends...
We build games with our kids...
We build games in schools...
We build games at home...
We build games alone...
We build games for everyone!
EMILY CZAR
Founder
First game played: Peek-a-boo
Favorite game: Original Mario
First game job: Associate Game Producer/Designer at LeapFrog
Favorite game mechanic: Speed
Most dreaded game type: Any thing involving touching
Favorite part about making games: Game testing with kids
Least favorite part about making games: Descoping
First thing coded: Pterodactyls wings flapping as it circled the mouth of a volcano
First game published: Pirates of the Caribbean magic compass game for Leapfrog
Favorite design tool: Miro for digital whiteboard
Best game tip: Always seek feedback
Biggest in-game accomplishment: Winning Bubble Bobble (all 100 levels, twice, which is required to "win" the game)
Favorite low/no-code tools: Twine
Dreaded game roles: Regression testing
Dream game concept: Cat gang turf war in the streets: cat gangs get into dance fight competition to win the cat turf wars. Build and train your cat gang to beat the streets!
Favorite game design collaboration: Building games with my 5 year old son
ERIK VANBRAGT
Founder
Favorite game: Final Fantasy 6
First game job: Software Engineer @ Zynga
Favorite game mechanic: Press your luck
Most dreaded game type: "Party" games
Favorite part about making games: Putting all the pieces together
Least favorite part about making games: Too much tweaking
First thing coded: Choose your own adventure games in hypercard
First game published: Mafia Wars on Facebook
Favorite design tool: Pen and paper
Best game tip: Don't take it personal, keep trying new things
Biggest in-game accomplishment: 100% on Elden Ring
Favorite low/no-code tools: Scratch
Dreaded game roles: QAing my own work
Dream game concept: Kindergarten Adventure Game where each level explores a different part of the kid's imagination over the school year
CONTACT US
PO BOX 5338, Bradford MA 01835